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Falling Slaughter Run storyboard

Create a 16:9 clean monochrome 2D storyboard line-sketch sheet of Suzune cutting creatures across falling rocks; show four foot contacts and feminine silhouettes, and do not render bracketed labels. [HEADER] Minimal header with one thin rule; show only: "Falling Slaughter Run" "Leap, evade, cut, keep falling" [BOARD] Balanced 16:9 contact sheet with 9 near-equal 16:9 panels, clear gutters, natural P## order, and centered incomplete last row when needed. Headers use `P## / camera angle + shot size / short beat`, no movement term; preserve aspect, count, and order. [STYLE] Clean monochrome 2D storyboard line sketch on white paper: sparse single-pass graphite-gray contours, simplified featureless figures, minimal construction marks, essential set geometry. No fills, wash, hatching, shading, shadows, ambient occlusion, color, texture, 3D/clay volume, finished art, dense lines, or facial/anatomy/clothing/surface detail. [REFERENCES] Image A controls Suzune's build, long hair, cropped top, split wrap-skirt, right gauntlet, and single katana silhouette. [CONTINUITY] Suzune keeps an hourglass envelope, long hair, split skirt, right gauntlet, and one katana; Razorclaws are six-limbed walkers, Razorwings slim fliers. Four rocks stay distinct; each creature attacks or evades, one meets each sword contact, and Suzune exits down-right toward more. [RULES] Only header lines and panel headers are visible; no panel text, arrows, icons, insets, extra panels, duplicates, ghost poses, or effect objects. [BEATS] Draw one storyboard panel per visual BEAT: P01 / Very low front 3/4 FS / First Landing: Ground front three-quarter pitched up, low horizon and slab underside; Suzune's left foot fills foreground below her leg-waist line and hair/skirt, first Razorclaw lunging from upper right. P02 / Low profile FS / First Cut: Knee-height profile with low horizon; Suzune extends right in an S-curve, katana touching the first Razorclaw below its airborne claw swipe, one edge arc attached. P03 / Low rear 3/4 MLS / Second Contact: Knee-height rear three-quarter pitched down over the second slab top; Suzune's right foot pins one point below waist and hair cascade, first Razorwing diving from upper right. P04 / Ground front 3/4 FS / Rising Cut: Ground front three-quarter pitched up with low horizon and rock undersides; Suzune bows upward, katana touching the banking first Razorwing as its wings turn away. P05 / High side FS / Third Cut: Raised profile pitched down across the third slab top; Suzune's left toes pin one point below her curved silhouette, katana meeting the second Razorwing inside its S-turn. P06 / Rear 3/4 MLS / Wall Clash: Chest-height rear three-quarter pitched down on the fourth rock's vertical plane; Suzune's right foot pins its face, leg and waist twisted, second Razorclaw clamping her katana. P07 / Tight profile MS / Recoil Cut: Waist-height profile with narrow horizon; Suzune's shoulder and waist counter-rotate around the katana contact as the second Razorclaw's foreclaws flare away. P08 / Low side FS / Under-Rock Cut: Low profile pitched up with a slab underside across frame top; Suzune's legs and bowed torso form one arc, katana touching the third Razorclaw lunging below. P09 / High front 3/4 WS / Falling Pursuit: Raised front three-quarter pitched down over receding rocks; Suzune falls down-right with open hair/skirt, katana touching the third Razorwing as more creatures move ahead. Seedance 2.0 Prompt: Use @[storyboard ref] as a strict P01-P09 path: each panel's angle, framing, pose, and contact geometry is a required fleeting waypoint, reached once in order without skips or merges. Start on exact P01; one continuous track passes through P02-P09 without holds or cuts, ignoring sketch artifacts while written fields and @[character ref] define final render. Use @[character ref] only for Suzune's final identity, wardrobe, right gauntlet, and katana. C2, C5, and C6 are separate six-limbed cobalt Razorclaws with pale bellies and long foreclaws. C3, C4, and C7 are separate slim cobalt Razorwings with turquoise wings, forked violet tails, and yellow eyes. Use one 20mm virtual lens throughout the uninterrupted shot. LOOK + WORLD: Hand-drawn cel-shaded 2D anime, dry-brush ink; storm void, shrine bridge, torii, four falling slabs; coral-cobalt light, 20mm deep focus, dust. ACTION + CAMERA: Pro Anime Combat: elastic compressions, instant rebounds, glancing cuts, continuous carry-through. Camera never settles; one attacking or evading target per cut, no holds, hit-stops, slow motion, freezes, resets, or teleports. VFX SYSTEM: A coral edge wake stays on the katana; each cut releases one cobalt-fluid streak and cyan fragments, then clears with no ranged wave. SOUND: Sparse breakbeat pulse; storm wind, rock fractures, wing snaps, blade impacts, creature cries. MOTION PHRASES: P01-P09: Ground front 3/4 FS, continuous developing track with one forward handoff: P01 is the literal first frame, Suzune's bare left foot filling the foreground on the first slab while C2 lunges from upper right; the camera instantly flows into P02's low profile as she rebounds beneath C2's airborne claw swipe and passes one horizontal cut through it, hair and skirt trailing without reset; without settling, it wraps into P03's low rear 3/4 as her right foot brushes the second slab and C3 dives from upper right, then curves beneath her into P04's ground front 3/4 while the same rebound rises through C3 with one uninterrupted cut; the path climbs to P05's high side view as her left toes graze the third slab and her waist rotation crosses C4's attacking S-turn with one crosscut; it drops behind into P06's rear 3/4 as her right foot touches the fourth rock's vertical face and wall-running C5 catches the katana between moving foreclaws for only the sampled waypoint, then glides into P07's tight profile while Suzune rolls through that contact and reverse-cuts C5 without stopping; the camera slides under the slab into P08's low side view as inverted C6 lunges and her continuing body arc slices through it once; one forward handoff rises into P09's high front 3/4 as C7 corkscrews beak-first, Suzune passes one cut through it and keeps falling down-right toward more moving creatures; reach every named panel composition once, never interpolate an alternate pose, and let each source-bound coral edge wake, cobalt-fluid streak, and cyan fragment burst clear during the ongoing motion.

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