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Character Sheet: The Wife—Realistic Performance Reference

generate a detailed realistic character sheet of Character 1: The Wife (lead performer) Physical build: Early-to-mid 30s, average height, slim-to-average build — someone who reads as "ordinary," not glamorous. The whole point is that she shouldn't look like she's performing for a camera even though she is. Skin tone: Medium-fair, slightly pale under the lamp light — intentional, since looking a little washed-out sells "distress" in shots 1-3 before we know better. Hair: Dark brown, shoulder-length, slightly disheveled — not styled, like she hasn't slept. A few loose strands near her face that catch the lamp light. Disheveled-but-not-messy is the target; she's performing exhaustion, so it should look almost too perfect. Clothing: Plain oversized knit sweater, muted gray or oatmeal tone, sleeves slightly too long (pushed up once, like she fidgeted with them off-camera). No jewelry, no makeup visible — "proof of life" video aesthetic demands she look stripped-down and vulnerable. Worth noting: the plainness is itself a costume choice for her performance. Posture: Hunched slightly forward toward the phone in shots 1-3 (intimate, pleading); straightens slightly in shot 4 onward as the performance ends. Color grading cue: keep both characters within the same desaturated, cool-toned palette as the apartment — no characters should "pop" with saturated color, since that would undercut the grounded, real-feeling tension the twist depends on. Eye contact rules: she looks at camera/phone until shot 4; he never looks at camera at all — he's watching her, not performing for an audience, which subtly tells the viewer who's really in control before the dialogue does. Skin/lighting consistency for FacePass: generate both reference faces under the same single-lamp lighting setup you'll use in the actual shots — mismatched lighting between reference and generation is one of the more common causes of face drift in batch generation.

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